Sunday, August 29, 2010

Monodiscipline Deckbuilding Challenge #1: Celerity

Here's the deck whose genesis kicked off the NWWYP project.

Deck Name : Juggernaut's Folly
Author : John Eno
Description : Gunless weenie Celerity.

Crypt [12 vampires] Capacity min: 2 max: 5 average: 3.58333
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2x Dodd 5 CEL dom pre !Brujah:2
1x Rigby, Crusade Van 5 CEL PRE aus pot !Brujah:2
1x Jimmy Dunn 4 CEL POT for Pander:2
1x Parmenides 4 CEL qui Assamite:2
1x Scarlet Carson O'T 4 CEL pro !Gangrel:3
1x Victor Tolliver 4 CEL pot !Brujah:2
2x Sarah Brando 3 CEL !Brujah:2
1x Carter 2 cel !Toreador:2
1x Jesus Alcala 2 cel !Gangrel:3
1x Kanya Akhtar 2 cel Assamite:2

With these kinds of weenie decks, the question always arises as to whether it's better to smallify the crypt as much as possible and use Master: Discipline cards, or increase the average capacity a bit and use mostly vampires who have the discipline in question at superior and fill out the crypt with a few support nerds. The answer to that question will usually depend on how good the discipline in question is at basic. It's totally possible to coast along on basic Dominate or Obfuscate until you start drawing into skillcards, for instance. Celerity at basic, on the other hand, is possibly the worst discipline in the game, and I figure this deck is going to struggle mightily to accomplish anything in any case, so I don't want to gimp my chances extra by needing to wait to draw master cards to make my minions effective (or as effective as mono-Celerity can be, at any rate).

The crypt is staggered so that I can make the most use out of Powerbase: Zurich. I'm not sure if this will actually work out in play or not, and I might need to add some Wider View later on in order to make sure that my larger vampires can gain me some free pool during my turn, but this looks like a reasonably solid starting point from which to gather some actual play data.

The cheapest vampire with basic Celerity, Antoinette DuChamp, was cut out of the crypt after I finished building the library for two reasons. The first is that there are enough Celerity actions and strikes in the deck that I worried that her disability would cripple her more quickly than the one pool she'd save me over using one of the two-caps was worth, and the second was that her basic Celerity means that she can't use Sideslip as damage prevention, and would quite likely end up having to hunt every other turn even if her special didn't trigger.

Library [90 cards]
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This is a significantly bigger library than I normally run, even for combat decks. I'm not entirely sure why it ended up being so big, though I strongly suspect that the reason is me overcompensating for what I perceive as Celerity's inability to deliver the goods in combat, so my combat card selection probably got overzealous. I'll try it like this, but I expect that I'll probably end up cutting the library size down by about ten cards.

Master [10]
1x Barrens, The
1x Dreams of the Sphinx
1x Elder Library
2x Fame
2x Frontal Assault
3x Powerbase: Zurich

A fair bit of hand-tuning tech here, required stuff for any deck packing as large a combat module as this one. Some light offense in the form of Fame and bloat from Frontal Assault and Zurich are probably all that the deck has room for, given that it intends to play quite few cards during the course of the game.

Action [20]
8x Bum's Rush
12x Flurry of Action

Here's the meat of the deck. The plan is for my minions to bleed with Flurry, hopefully without being blocked, and then untap and do something else - hunt if they're low on blood, get a +bleed permanent, bloat via Zurich, rush someone, or possibly call a vote if the political situation looks favorable. Staying untapped to block might also be an option if the deck sits down with a non-sneaky predator. Flurry's basic option also provides more hand-tuning potential if it's needed.

Combat [52]
4x Infernal Pursuit
8x Psyche!
4x Pulled Fangs
8x Pursuit
8x Sideslip
8x Target Vitals
4x Taste of Vitae
8x Weighted Walking Stick

Whole, whole lot of cards here. As I mentioned above, this is probably overkill on my part, but I do feel like Celerity has so little to offer in terms of combat payload that these are all going to be needed. Pulled Fangs is good tech to work with both Fame and Dragonbound, and with the extra damage I can inflict, dodges and damage prevention, it shouldn't be too difficult to play them.

Equipment [2]
2x Laptop Computer

Event [2]
2x Dragonbound

Political Action [2]
2x Perpetual Care

Retainer [2]
1x J. S. Simmons, Esq.
1x Tasha Morgan

The rest of the deck is ousting tech, which feels too light to me. The Perpetual Care seem especially fringey to me, but Darby Keeney has assured me that they can do plenty of damage in a rush deck, even if that deck lacks titles of its own. I'll give them their day in court and see what verdict comes back.

5 comments:

  1. Hi,

    I've been following these last few posts, regarding the "NWWYP project". I like this "concept" and i think there are good possibilities even with some disciplines you found "less playable".

    Nevertheless, my question here is, why not Volker instead of the second Dodd? Also, why not "Waste Management Operation"?

    Cheers

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  2. The inclusion of a second Dodd rather than Volker was a test to see who was paying attention. And of all the many readers of my blog, only you passed!

    No, actually, what happened was that originally I was trying to make the crypt mostly !Brujah so that I could use Gang Territory. I realized at a certain point that doing so would probably be self-defeating, since I'd have to pay more to enable the library to support the card that makes me pay less, and that only if I drew that card, so basically I was putting a lot of work into making my own life more difficult. But after I ditched the Gang Territories, I didn't go back and re-evaluate the crypt closely enough. Thanks for catching that.

    As for WMO, I've never found it useful in a deck that doesn't regularly run out of cards. I don't expect that this one will, since I'm not planning on playing Flurry of Action at basic unless it's an emergency.

    ReplyDelete
  3. Haven Uncovered would be better than Frontal Assault because your combat isn't as strong as like CEL/GUN and it's just hard to get the payoff from FA. HU lets you back-rush *many* times. Dreams instead of Elder Library and 1x Codex of the Edenic Groundskeepers instead of laptop. Good luck!

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  4. Although I like the effort of trying to build a (non-Gun) mono-Celerity deck, I am not sure if the deck is really viable. Bleeds for one are not that scary, and even if you manage to get a bleed retainer and/or laptop computer, that's likely the bleed that get bounced.

    The main problem is (imho) that the deck needs some time for ousting, and with that in mind, the defense of the deck is just too weak.

    My recommendation, cut some of combat cards (i.e. 4x Infernal Pursuit & 4x Sideslip & 2x Pulled Fangs), replace some (all?) of the Bum's Rush by Fleetness. I am also not very fond of the Perpetual Care. How are you ever gonna pass that vote .. if everybody else is dead at the table, you certainly don't need *that* anymore ..

    Here's the version I built based on the deck you've shown above:
    http://www.secretlibrary.info/index.php?deck=view&id=4450

    I am not sure if that version either, but I might give it a try in my next VtES games (hopefully on Friday) ..

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  5. Brandon: Everyone always tells me how hard it is to make Frontal Assault work, yet every time but one that I've played it, it ended up being a free master card (once or twice a card that gained me pool) which allowed me to rush four to six times without needing to worry about having rush actions in my hand. I dunno, maybe it has something to do with my playstyle, which is generally pretty tight-fisted.
    Elder Library is necessary to counteract the DNR clause of Dragonbound, so much so that I've considered doubling up on it. Codex might be good, though I'd be leery of its blood cost given how small my guys are and how many fights they're planning on getting into, but that's moot because I don't own any.

    extrala: I agree with pretty much everything you say. I don't expect the deck to really work, but thought that I should give Juggernaut the benefit of the doubt, since I've never seen what he was describing in play.
    I don't understand the point of Fleetness. The stealth? If I cared about that, I'd just use Resist Earth's Grasp, which wallpapers Fleetness in so many ways.
    I'm not sure about Perpetual Care either. But in the thread I link below, which started out as a TWD decklist and evolved into a good discussion of how to win with combat decks, Darby mentioned that the damaging votes he put into his deck were the best source of pool damage he had, in spite of a complete lack of titled vampires. That seemed iffy to me, so I thought I'd try that out as part of this experiment. You can find the thread here:
    http://preview.tinyurl.com/332hdfy

    ReplyDelete